This website's purpose is to provide potential formulas which can be used when designing mmorpgs.
A secondary purpose is to provide consistent ideas (other than formulas) that can be used when designing mmorpgs.
The philosophy is simple.
Provide clear calculation formulas for mmorpg design to help provide a consistent approach towards designing mmorpgs.
Provide clear and consistent ideas for an overall approach to mmorpg design.
An example of main purpose.
LXP initial = 6.5^ sqrt(player current level)
LXP additional: ('level to zero' - 'player current level')/'level to zero' * base
LXP final = LXP initial + LXP additional
^ indicates to the power of
LXP additional is an offset to give a healthier curve at very low, ie starting levels.
if player current level > level to zero, then LXP additional = 0.
level to zero = 20.
base = 800.
An example of secondary purpose.
Character stats are the key variables that are linked to the character and are used in many formulas.
Each stat should serve a unique purpose with no overlap.
There should be a decent number of stats to enhance gameplay variety.
No. | Statistic | Abbr | Used in |
---|---|---|---|
1 | Strength | str | strength of physical non-ranged attack, martial points (mrp), 1 point of this stat = 0.04% parry |
2 | Dexterity | dex | strength of physical ranged attack, endurance points (ep), 1 point of this stat = 0.04% dodge |
3 | Intelligence | int | strength of magic attack, mana points (mp), 1 point of this stat = 0.04% tumble |
4 | Charisma | cha | strength of harmonic attack, music points (mup), also how persuasive and attractive you are perceived as, 1 point of this stat = 0.04% tuning |
5 | Willpower | wil | strength of mental attack, mind points (mip), 1 point of this stat = 0.04% consonance |
6 | physique | phy | Determines hitpoints of character |
7 | stamina | sta | Determines utility points of character |
Latest update: 20181108